Get a Handle on the New Lord Skill Points!

Maximizing your skilling for you Lord level

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In the most recent update, the Lord Skill trees were significantly modified. This brings with it many questions, on how best to utilize your points for different types of presets. Today we will take a look at the skills on each tree, and lay some strategies and best practices out for skilling your Lord.

Your Lord and Skills

Lord skill trees add to the stats given by research, gear, etc. The maximum Lord level in the game is 120. Each Lord level gives additional skill points to add to your skill trees. Make sure you have a Lord XP Boost running at all times, but especially when you add the points. It can be purchased for gold, but the most advantageous way is the buy them through the Alliance Store.

Lord Skill Cost

The following chart shows the cost per level for upgrading your Lord.

Lord Level XP
2 5,000
3 7,500
4 10,000
5 20,000
6 40,000
7 60,000
8 90,000
9 120,000
10 250,000
11 400,000
12 550,000
13 700,000
14 850,000
15 1,000,000
16 1,200,000
17 1,400,000
18 1,600,000
19 1,800,000
20 2,000,000
21 2,250,000
22 2,500,000
23 2,750,000
24 3,000,000
25 3,250,000
26 3,500,000
27 3,750,000
28 4,000,000
29 4,250,000
30 4,500,000
31 5,000,000
32 5,500,000
33 6,000,000
34 6,500,000
35 7,000,000
36 7,500,000
37 8,000,000
38 8,500,000
39 9,000,000
40 10,000,000
41 11,000,000
42 12,000,000
43 13,000,000
44 14,000,000
45 15,000,000
46 16,000,000
47 17,000,000
48 18,000,000
49 19,000,000
50 22,000,000
51 25,000,000
52 28,000,000
53 31,000,000
54 34,000,000
55 37,000,000
56 40,000,000
57 43,000,000
58 46,000,000
59 50,000,000
60 100,000,000
61 105,000,000
62 110,000,000
63 115,000,000
64 120,000,000
65 125,000,000
66 130,000,000
67 135,000,000
68 140,000,000
69 145,000,000
70 150,000,000
71 155,000,000
72 160,000,000
73 165,000,000
74 170,000,000
75 175,000,000
76 180,000,000
77 185,000,000
78 190,000,000
79 195,000,000
80 200,000,000
81 220,000,000
82 240,000,000
83 260,000,000
84 280,000,000
85 300,000,000
86 327,000,000
87 354,000,000
88 381,000,000
89 408,000,000
90 435,000,000
91 469,000,000
92 503,000,000
93 537,000,000
94 571,000,000
95 605,000,000
96 651,000,000
97 697,000,000
98 743,000,000
99 789,000,000
100 835,000,000
101 881,000,000
102 927,000,000
103 973,000,000
104 1,019,000,000
105 1,065,000,000
106 1,111,000,000
107 1,157,000,000
108 1,203,000,000
109 1,249,000,000
110 1,295,000,000
111 1,341,000,000
112 1,387,000,000
113 1,433,000,000
114 1,479,000,000
115 1,525,000,000
116 1,571,000,000
117 1,617,000,000
118 1,663,000,000
119 1,709,000,000
120 1,755,000,000

Skill Presets

Before you start skilling your Lord, designate a preset for each type of activity you will be doing. For example, you will want at the very minimum an Economic Preset and a Battle Preset. However, with so many different combinations to choose from now, there is more room for specification.

Skill Requirements

There are two different trees to utilize; Economy and Battle. Don’t try and skill these both on one preset. Following is a list of each available skill, the requirements to open the next skill, and the benefits;

Economics

Skill # Points to Progress Bonus at Progression Point Points to Fill Max Bonus
Construction Speed I 5 9% 10 40%
Research Speed I 5 9% 10 40%
Food Prod Rate 5 5% 10 20%
Wood Prod Rate 5 5% 10 20%
Food Gathering Speed 5 5% 10 20%
Wood Gathering Speed 5 5% 10 20%
Troop Capacity 5 5% 10 20%
Troop Training Capacity I 10 4% 15 10%
Troop Training Cost 10 3.5% 15 10%
Troop Training Speed I 10 7.5% 15 20%
Trap Attack 10 12.5% 15 30%
Trap HP 10 12.5% 15 30%
Trap Defense 10 12.5% 15 30%
Construction Speed II 10 15% 30 65%
Healing Cost Reduction 10 3.5% 15 10%
Healing Speed 10 7.5% 15 20%
Trap Production 10 3.5% 15 10%
Trap Production Speed 10 7.5% 15 20%
Reserves 5 500,000 10 2,000,000
Stone Production Rate 5 5% 10 20%
Stone Gathering Speed 5 5% 10 20%
Iron Production Rate 5 5% 10 20%
Iron Gathering Speed 5 5% 10 20%
Troop Training Capacity II 10 5.6% 15 15%
Injured Troop Capacity I 5 45,000 10 60,000
Maximum Reinf Capacity 5 7,500 10 30,000
Silver Gathering Speed 5 5% 10 20%
Silver Production Rate 5 5% 10 20%
Injured Troop Capacity II 10 105,000 15 140,000
Healing Speed II 10 12.5% 15 30%
Troop Training Speed II 10 12.5% 15 30%
Trap Production Cost Redux II 10 4% 15 15%
Trap Production Speed II 10 12.5% 15 30%
Research Speed II 20 35% 30 60%
Food Production Rate II 15 30% 20 50%
Food Gathering Speed II 15 30% 20 50%
Injured Troop Capacity II 15 177,000 20 300,000
Wood Production Rate II 15 30% 20 50%
Wood Gathering Speed II 15 30% 20 50%
Reinforcement Capacity II 10 54,000 15 150,000
Stone Production Rate II 15 30% 20 50%
Stone Gathering Speed II 15 30% 20 50%
Caravan March Speed I 5 5% 10 15%
Iron Production Rate II 15 30% 20 50%
Iron Gathering Speed II 15 30% 20 50%
Silver Production Rate II 15 30% 20 50%
Silver Gathering Speed II 15 30% 20 50%
Troop Capacity II 10 12% 15 30%
Construction Speed III 20 53% 30 130%
Food Production Rate III 20 51.5% 25 90%
Food Gathering Speed III 20 51.5% 25 90%
Wood Gathering Speed III 20 51.5% 25 90%
Wood Production Rate III 20 51.5% 25 90%
Stone Gathering Speed III 20 51.5% 25 90%
Stone Production Rate III 20 51.5% 25 90%
Iron Gathering Speed III 20 51.5% 25 90%
Iron Production Rate III 20 51.5% 25 90%
Silver Gathering Speed III 20 51.5% 25 90%
Silver Production Rate III 20 51.5% 25 90%
Gathering March Speed n/a n/a 20 70%
Reserves II n/a n/a 15 3,000,000
Reinforcement Capacity III 15 130,000 20 300,000
Troop Training Capacity III 20 14.2% 30 35%
Troop Capacity III 15 34% 20 70%
Caravan March Speed II 15 28% 20 50%
Research Speed III n/a n/a 30 130%

battle

Skill # Points to Progress Bonus at Progression Point Points to Fill Max Bonus
Troop March Speed 5 5% 10 20%
Max AP 5 50 10 100
AP Regen Speed 5 8% 10 30%
Monster Hunt Attack 5 2.5% 10 10%
Troop Attack 5 10% 10 30%
Hunting March Speed 5 5% 10 20%
Hero Attack I 5 50 10 100
Hero Defense I 5 50 10 100
Hero HP I 5 50 10 100
Max AP II 5 150 10 300
Cavalry Attack 10 12.5% 15 30%
Cavalry Defense 10 12.5% 15 30%
Cavalry HP 10 12.5% 15 30%
Siege Attack 10 12.5% 15 30%
Siege Defense 10 12.5% 15 30%
Siege HP 10 12.5% 15 30%
Deployable Troop Size I 5 3,000 10 15,000
Infantry Attack 10 12.5% 15 30%
Infantry Defense 10 12.5% 15 30%
Infantry HP 10 12.5% 15 30%
Archer Attack 10 12.5% 15 30%
Archer Defense 10 12.5% 15 30%
Archer HP 10 12.5% 15 30%
Rally Attack Troop Size I 5 25,000 10 150,000
Enemy Troop HP Debuff 15 10.5% 20 20%
Enemy Troop Defense Debuff 15 10.5% 20 20%
Enemy Troop Attack Debuff 15 10.5% 20 20%
Enemy Trap HP Debuff 15 12.5% 20 20%
Enemy Trap Defense Debuff 15 12.5% 20 20%
Enemy Trap Attack Debuff 15 12.5% 20 20%
Enemy Hero HP Debuff 15 17.5% 20 35%
Enemy Hero Defense Debuff 15 17.5% 20 35%
Enemy Hero Attack Debuff 15 17.5% 20 35%
Rally Attack Troop Size II 15 185,000 20 350,000
Hero Attack II 15 150 20 200
Hero Defense II 15 150 20 200
Hero HP II 15 150 20 200
Enemy Troop March Speed Debuff 15 12.5% 20 25%
Deployable Troop Size II 20 25,000 30 55,000
Enemy Infantry Attack Debuff I 10 14% 15 40%
Enemy Cavalry Attack Debuff I 10 14% 15 40%
Enemy Archer Attack Debuff I 10 14% 15 40%
Enemy Siege Attack Debuff I 10 14% 15 40%
Siege Attack II 10 17.5% 15 50%
Cavalry Attack II 10 24% 15 60%
Infantry Attack II 10 24% 15 60%
Archer Attack II 10 24% 15 60%
Enemy Cavalry's Basic Leveraged Attack Decrease I 10 5% 15 10%
Enemy Infantry Basic Leveraged Attack Decrease I 10 5% 15 10%
Enemy Archer's Basic Leveraged Attack Decrease I 10 5% 15 10%
Troop Defense 10 13.4% 15 30%
Enemy Hero Attack Debuff II 5 5% 10 20%
Hunting March Speed II 10 5% 15 30%
Enemy Troop Attack Debuff II 15 36% 20 80%
Additional Damage in Raid n/a n/a 15 30%
Enemy Troop Defense Debuff II n/a n/a 20 80%
Enemy Troop March Speed Decrease II 10 12% 15 30%
Enemy Siege Defense Debuff I 10 12% 15 30%
Enemy Infantry Defense Debuff 10 25% 15 50%
Enemy Archer Defense Debuff 10 25% 15 50%
Enemy Cavalry Defense Debuff 10 25% 15 50%
Enemy Hero Defense Debuff II 5 5% 10 20%
Rally Troop Deployment Size III 20 330,000 30 800,000
Deployable Troop SizeIII 20 50,000 30 100,000
Enemy Siege HP Debuff I 10 12% 15 30%
Enemy Infantry HP Debuff I 10 25% 15 50%
Enemy Archer HP Debuff I 10 25% 15 50%
Enemy Cavalry HP Debuff I 10 25% 15 50%
Troop HP Increase 10 12% 15 30%
Enemy Hero HP Debuff II 5 5% 10 20%
Lord HP Regen Speed II 5 5% 10 20%
Enemy Troop Attack Debuff III 15 36% 20 80%
Enemy Troop HP Debuff III 15 36% 20 80%
Hunting March Speed III 15 35% 20 70%
Additional Damage in Raid II 15 30% 20 70%
Siege Attack III 15 71% 20 150%
Cavalry Attack III 15 80% 20 180%
Infantry Attack III 15 80% 20 180%
Archer Attack III 15 80% 20 180%
Enemy Infantry Attack Debuff II 20 55% 30 120%
Enemy Cavalry Attack Debuff II 20 55% 30 120%
Enemy Archer Attack Debuff II 20 55% 30 120%
Enemy Cavalry Basic Leveraged Attack Decrease II 20 14% 30 40%
Enemy Infantry Basic Leveraged Attack Decrease II 20 14% 30 40%
Enemy Archer Basic Leveraged Attack Decrease II 20 14% 30 40%

Skilling wisely

Do not fill more than the minimum points required on the nodes you don’t wish to use. In fact, the game will bump you off the skill you are filling when you reach the minimum points required to move to the next skill. If you want to fill more in that particular skill, merely go back in and add what you want. The charts above are a handy way to know how many points you will need to allocate. Remember you do not need to fill both the top and bottom of the tree to move to the next module.

Make a preset for each different type of ability you wish to enhance. For example;

  • Economics
  • Monster
  • Attack
  • Defense
  • Debuffs

Once you hit VIP 15 you can freely switch between these without using a reset item or gold.

Reaching the end of either tree requires a high Lord Level. For example, I cannot reach the end of the Battle tree with Lord 70. Therefore, you must determine how many points you need to get where you want to go. For example, looking at the Battle chart above, the biggest gains are at the end of the tree. However, you may not be able to reach that point, or if you do you may only have a few points left. Don’t waste your points doing that. Analyze the stat boosts. If filling a node closer in the tree gives a bigger increase, don’t fill further just for the sake of it.

Your Lord Skills can make it or break it for you. Make sure you have the right preset equipped for what you are working on!

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